Friday, December 12, 2008

Doug Engelbart’s “The Demo” 40th Anniversary Celebration Timeline Mural

OLYMPUS DIGITAL CAMERA

http://programforthefuture.org/about-us

About the Engelbart Timeline Mural

A graphical chronology 1925-2015 of events that led up to/followed from Engelbart's 1968 demo.  By Eileen Clegg, artist and Valerie Landau, writer.  Signed copies of the mural (3' x 21') will be available for sale soon.

Engelbart Mural

Monday, December 8, 2008

Working on my art project

I posted this comment at http://blog.matthewdoig.com/?p=152

Thanks Matthew et al.


RE:
" ... I have to admit that just finding a good example was somewhat of a chore, which suggests either functors aren’t used a whole lot by OCaml programmers or nobody understands them. ... " Matthew Doig

" ... but compositionality is the core feature of functional programming. Ocaml style functors and Haskell style monads just aren’t possible in F#. Sure, we can simulate composibility, but the above example shows that it’s still too difficult. ..." Anonymous

" ... I’m just saying: it’s natural to be frustrated when translating a concept in one language to another that doesn’t have direct support for it. ... " Kurt

Is a good example of functors in OCAML, "Tilings as a programming exercise" by Guy Cousineau,  (Theoretical Computer Science 281 (2002) 207 – 217) [also with Mauny "The Functional Approach to Programming"]?

Trying to translate it to F# led to "The Haskell School of Expression, Learning Functional Programming Through Multimedia", by Paul Hudak.

Here's the conclusion:
" Now we can summarize the construction of tilings in one functor that takes all the necessary ingredients as parameters:
module Construct_tiling
(Group: CANONICAL_GROUP)
(Geom: GEOMETRY)
(GenMap: MAPPING with type source = Group.element
and type dest = Geom.transformation)
(GenColorMap: MAPPING with type source = Group.element
and type dest = Permutation.permutation)
(Tile: TILE with type transformation =
Geom.transformation * Permutation.permutation)
=
Make_tiling
(Make_generator_from_canonical
(Make_canonical_generator(Group))
(MakePair (Make_morphism (Group) (GenMap) (Geom.Tgroup))
(Make_color_morphism (Group) (GenColormap)))
(Tile)
This leads to a simplified graphical representation which appears in Fig. 3.
7. Conclusion
What we have obtained is a very generic program that can produce any tiling with a computable symmetry group that operate transitively on the tiles. ..."

Monday, May 5, 2008

HEXATRON

H E X A T R O N Hexatron is a source of original computer art and ...

H E X A T R O N, Hexatron is a source of original computer art and original computer games. You can look at the art and play the games. ...
www.hexatron.com/ - 16k - Cached - Similar pages - Note this

Friday, May 2, 2008

Multicore Manycore Reality.

Survival Guide for Artists, creative types, working in the new medium of multicore/manycore PC Systems.
By Art Scott, Semasiographologist.
Copyright © 2008, by Art Scott. All rights reserved.



Executive Summary
It was soo hot on flat-land-world silicon . The inhabitants, called circuits, were using too much energy per unit of bit pushing work; there was a lot of friction. The circuits’ transistor minds were melting from heat stroke. They were going metastable, losing their minds! They didn’t know what state they were in, on or off.

Their clock was too fast, they had no time to decide anything, what was the Object?, their Function? They’d lost their Framework. They couldn’t live that way any longer, on a single core super fast hot silicon world. So wisely the circuit inhabitants put their transistor minds together and decided to go Green, use less energy per bit pushing unit, divide and chill out.

Thus single core sequential world ended (see them in a museum), and multi-/many-core world came to be, and it was good: cooler, greener, more capable; but there were new challenges: The Threads of their lives were incomprehensibly waaay complicated. Now that there were more cores, 2, 4, 8, 42, 80 ... 1024, how were they to work and play together? They need a new language, the bearded and unbearded are hard at work on a Coordination language.

Stay tuned for the next exciting episode: Sequential Programmers meet Multi-, Many- core world --- go wild, then enter 12 steps to parallel concurrent zen.

Wednesday, March 26, 2008

Symmorphmetry

Dream quest.
A series of images with audio...

Enjoying the journey.