Generative Art --- A Practical guide using Processing by Matt Pearson
Saturday, July 3, 2010
Thursday, July 1, 2010
An Energy-Driven Approach to Linkage Unfolding - U.C. Berkeley Computer Graphics
There's a Java applet you can play with.
An Energy-Driven Approach to Linkage Unfolding - U.C. Berkeley Computer Graphics
Monday, June 28, 2010
Feature - John Shalf talks parallel programming languages
Feature - John Shalf talks parallel programming languages
"...the most important thing moving forward is that everyone is now affected by parallelism. So the ideas have moved from being the interest of a handful of academics and supercomputing advocates to a mainstream problem that is important to the broader computing industry – the likes of Microsoft and Intel. This means it is even more imperative that we train future computer scientists to solve problems using parallelism from the get-go. The transformation of our educational system will be as big and disruptive as the changes to our software environment. So we’d better start now. ..."
"...the most important thing moving forward is that everyone is now affected by parallelism. So the ideas have moved from being the interest of a handful of academics and supercomputing advocates to a mainstream problem that is important to the broader computing industry – the likes of Microsoft and Intel. This means it is even more imperative that we train future computer scientists to solve problems using parallelism from the get-go. The transformation of our educational system will be as big and disruptive as the changes to our software environment. So we’d better start now. ..."
Thursday, June 24, 2010
F# + OpenGL: a cross-platform sample - Laurent Le Brun
"... on Windows, Linux and Mac, it worked everywhere, without changing a single line. It seems like F# is ready to make great cross-platform 3D applications!"
Monday, June 14, 2010
Saturday, June 5, 2010
Friday, June 4, 2010
Classical Programmer: Draw Dynamic Polygons In WPF
In GDI+ we can draw ... But, WPF canvas is a collection of children objects. It's not a bitmap anymore.
So, we need to change our idea about drawings
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